General Rules are on this page.
Neanderthal Rules found on this page.
Egypt Rules found on this page.
Let My People Go - A special Egyptian scenario.
Africa (Neanderthal) during the Egypt Era
Native Americans (play during Egypt Era)
Orient in Egyptian Era
Roman (1 generation):
Note: To be played after Egypt era.
Basics: Now that humanization has progressed from the stages of early life, those who are smart enough to earn money have distinguished themselves as the most important in society. The great Roman Empire rises under the rule of only the richest, upper-class elite, and in comes the first period of great learning.
Rome is a separate kingdom, a shopping district subhood of your Neanderthal/Africa kingdom. Each country is a separate subhood. Egypt still exists!
Please note the change that this is only 1 generation. Rome/Italy will continue as a kingdom during the next era.
When speaking of sims in other households, only Roman sims count. Africans, Egyptians and Native Americans are completely separate. Africans and Native Americans do not have contact with any country but their own. Consider them to be isolated from the rest of the world and developing separately. Romans might meet Egyptians, see vacation rules below.
Note: Each country is played by a different set of rules and will be on separate pages.
CAS Note: No making extra families in CAS part way through the era. Near the top of the rule page for each country is a list of sims to create. Don't panic if you have a lot of deaths. See the Vacation rules for help with this.
Career Note: Romans may not have castaway or simstone careers or simstone reward objects, including witches.
Seasons: For once your sims get all 4 seasons! Leave them as is.
NO sims move to Rome. (Unless you've finished Let My People Go before the beginning of Roman Era. Instructions on the bottom of that page.) Each kingdom will have it's own sims. So you can easily have genetic differences if you wish. Don't worry, populations will go down with the plague in the next era!
Create the following in CAS:
Royal couple plus 2 male slaves. You may create them in the same household or make slaves separately and add to household. You can change the slaves last names when you play the household using Christianlov's painting. Roll die for aspiration, Emperor 5 times, Empress 3 times, slaves 5 times.
2 Patrician couples, aspiration roll 3 times
3 Plebian couples, aspiration roll 4 times
2 slave couples (2 households) aspiration roll 5 times
First Round
1) Take note of what season it was at the end of the Egyptian era. Also which day in the season. You will play the Romans until every household ends on that day.
2) No that doesn't have to be all in 1 round! Just keep playing Roman rounds until they all match up. They might all end on different seasons, but all the same numbered season. Like maybe they all end on the 1st day of the 4th season - and maybe between the kingdoms that is winter, spring and summer.
3) Why? So they are all somehow moving along in the same timeframe. And because most people are sick of other kingdoms by the Roman era. Once you get back to them you might be missing them a little.
4) This could mean that you play your Romans one day, or up to 4 seasons before playing your other kingdoms. That is ok!
Emperor’s family:
1) The Emperor can begin building his Palace with a bonus of $450,000. The Emperor’s family must start out with a large lot. Each additional spare child of the Emperor must be sent away upon marriage with a $5,000 gift. If relatives who are best friends with the Emperor are low in money and the Emperor has extra to spare, then you may subtract funds from the Palace and add them to the relative’s house. You may choose to do this using the ancient checkbook. See near bottom of page for career rewards that may be used by Romans.
1A) If Emperor does not have $ for dowry may use allowable aspiration reward instead, see below.
2) Can marry Patricians, Egyptian royalty (see vacation rules), or other blood relatives. They are the top of the top. The men can take any job they want (Aside from the Emperor. He must be in Politics or Military), hire a maid, gardener, butler, exterminator. Just about buy anything.. (Use your common sense, though. Ask yourself if Romans would have certain furniture. Cc makes more possibilities!)
2A) Women may get jobs in Slacker, Art, Music and Dance only.
3) If the Emperor's family dies out, including those that don't live in his household, then the head of one of the Noble families becomes Emperor. The one former Emperor had the best relationship with. If unknown or a tie, wealthiest wins.
4) The Emperor must have at least two slaves or servants working for them.
6) Emperor’s family may stop having kids after giving birth to two boys. Keep in mind, though, they could get accidently murdered if another Sim assaults them on free-will. Also keep in mind that there is no birth control. Stop woohooing or risk more kids.
7) Teens must go to school. The heir may take a job in politics; however no other teenage jobs are allowed for anyone.
8) May take vacations (BV) to any location. See vacations section below.
9) Princesses do not move out unless marrying.
10) Princes who are not heir may move out. Adjust his family funds to $50,000 less than Emperor's household.
10A) If household is full and you want to allow possibility for babies, then the heir may move out, but moves back in if Emperor dies.
10B) If household is full and you want to allow possibility for babies, princesses may move in with their brothers (princes, not illegitimate brothers) until a wedding is arranged.
Patrician Families:
1) Start with a large lot, and give each Patrician family a bonus of $35,000. Patricians may take any job, aside from the heir, who must take a “respectable career” (Example: Doctor, Politics, etc). If you are planning on having a Patrician male marry a descendant of the Emperor, then they must have a job in Politics. If a daughter is planning on marrying a descendant of the Emperor, then she must have a $3,000 gift in her inventory. If a daughter is planning on marrying the Emperor, then she must have creativity and charisma maximized, and a gift of $5,000 in her inventory.
1A) If does not have $ for dowry may use allowable aspiration reward instead, see below. Must be highest aspiration reward. (Elixir of life if earned, next highest if not earned.)
1B) Women may get jobs in Slacker, Art, Music and Dance only.
2) Can marry Patricians, Emperor’s Family, and non-heirs can marry Plebeians and service npcs.
3) May have a slave or servant.
4) May stop having kids after four kids are born.
5) Must send their teens to school. No teenage jobs.
6) May own community businesses, as long as they aren’t too extravagant. Also may own farms, however a small farm requires 1 Slaves, a medium one 2 Slaves, and a large one requires 3 Slaves.
7) May go on vacations to any location. See vacations below.
8) Patrician ladies do not move out unless marrying. If you want to free up household space for possibility of pregnancy, they may move in with a relative.
9) Non-heir men may move out. Adjust his family funds to his family's household +$20,000.
Plebian Families:
1) Give each Plebian family a bonus of $10,000.
May take jobs in anything but a “respectable career”, or that a modern person would have to attend college for.
1A) Women may have the following jobs: Art, Show Business, Music, Dance, Entertainment, Culinary.
2) May own community businesses, as long as they aren’t too extravagant. Also may own farms.
3) May marry Patricians, Plebians, service npcs, or Slaves.
4) Girls must have a $1,000 gift in their inventory if marrying a Patrician. No gift is required for slaves.
4C) If does not have $ for dowry may use allowable aspiration reward instead, see below.
5) May stop having kids after 6 are born.
6) May choose to send teens to school. If they are not sent to school, they are required to work at home or as a live-in-servant for Patricians and the Emperor’s family.
7) Plebian daughters do not move out unless marrying or working as live in servant.
8) Non heir sons may move out. Adjust his family funds to his family's household +$10,000.
Slaves:
1) May take jobs working for Patricians, Plebians, or the Emperor’s family. They are not to be paid.
2) As soon as a slave is married, they are required to move away from their master’s house and into their own house (small lot)
2A) May marry any class including service npcs.
2B) Upon marriage if there is an empty slave house (members all died or moved out to work for master) then they move into that.
2C) Upon marriage may move in with man's parents if there is room for himself, bride, and potential baby. This trumps rule 2B. This allows for fewer households and makes rounds faster, but is optional.
3) Slave women must take jobs working for any of the other classes until they are married.
4) Slave men may take jobs working for other classes, or a job in Criminal.
5) May never stop having kids.
6) Optional Rule: Slave homes may not have a bathtub, and can never have anything above the cost of $1,000. If they do, and a member of the Emperor’s family walks past the house, the adult male Slave is accused of stealing and is killed at the Coliseum within 3 days of the accusation. If the adult male is already dead, then his wife is killed, then the decreasing order from oldest to youngest.
Community Services
1) Roman Coliseum: The coliseum should be a large community lot. Once every seven days, a slave must be randomly chosen to be killed in the Coliseum. You can select them randomly by putting all the names of slaves into a draw, adding a name for each slave born, and removing one once it has been drawn.
Optional: Anytime a slave is caught having romantic interactions by their master, or is caught with an object that costs over $1,000, they are subject to the death of your choice at the Coliseum.
2) Bathhouse: A community bathing lot should be complete with a pool, hot tub, sink, and bathtub. You may also include a toilet.
3) There is to be one clothing store.
4) A variety of other small restaurants and shops may be available.
5) Community lots in hood, no downtown.
6) May only purchase minimum amount of groceries and only if fridge is a negative number. Optional, royalty and nobility may order groceries.
7) Place visitor controller and simblender on community lots so you can ban and clear off anyone from the African nation. And Egyptians if they have not yet met Romans on vacations.
8) Romans don't visit community lots in other countries, they would be too far away!
Buying for your Romans
1) All objects must look like something Romans would have
2) Romans didn't have electronics (and lots of other stuff) but if it looks like something they would have it's ok. Like telescopes that looks like plants, tv's that look like paintings, etc.
3) Romans may only have items for previous eras if it looks like something a roman would have. Rock furniture ok, mammoth shower no, primitive wood items ok, bamboo items no, etc.
4) Romans may have fire and burglar alarms.
Greeting
1) May not greet walkbys unless autonomously faraway greeting.
2) May greet sims that sneek by late at night. (Teens sometimes do this to their crushes. Also after dates.)
3) May greet anyone you invited over.
4) On community lots may only greet witches and playable sims that faraway greet. Don't worry about the sims greeted behind your back. This happens when you bring more than one sim to the lot. You tried, right?
5) Vacations have their own rules, see below.
6) May have genie lamps! But may not greet the gypsy. Either clear her off or ignore until she leaves. If you have installed visitor controller you will need to place it on your lot and click allow gypsy. Your sims may make wishes!
Phones
1) Only royalty and Patricians may hire service people.
2) No delivery except minimum for groceries and only if your fridge goes into negative. Otherwise sims can't even prepare fish. Optional: Royalty and Patricians may order groceries.
3) No calling sims to chat, even if the sim won't come over.
Exception 1: May call witches
Exception 2: Patricians, Plebians and Slaves may call service NPCs to chat if they don't live in the Emperor's household.
4) No university or applying for scholarships.
5) No inviting npcs over.
Exception 1: May invite witches over.
Exception 2: Patricians, Plebians and Slaves may invite service NPCs if they don't live in Emperor's household.
Exception 3: May invite to parties
6) May only ask out on dates by phone (even npcs) under these circumstances:
a) Cheating
b) Sowing oats - dating those sims is not elligible to marry before engaged, like for romance sims, may only do this to lower class, male or female may do this, must move in females to woohoo so they have a chance of pregnancy and may move them back to their homes after which may be done with simblender
7) Romans may have birthday parties. I looked it up and Romans were the first to celebrate birthdays!
8) Romans may have sports parties if they have a historical t.v. like a painting t.v.
9) No outings by phone, ok in person.
10) Yes to sneaking out. Especially if you have risky sneakout. (Inteen flavorpak)
11) Yes to going out, teen thing.
12) Yes to reporting runaway teens and pets missing.
13) No headmaster, no private school.
14) May call emergency services.
15) May call pet adoption
16) No adoption services (human) unless a sims is orphaned by death (I move sims back into families when taken by social worker, they aren't getting off that easy! Optional for you.) May choose to move orphans in with other families instead of adopting them using simblender. That way if a Patrician family moves in an orphaned patrician kid, that kid can grow up and marry one of their kids...if adopted they would be a relative.
NPCs
1) Romans may have fire and burglar alarms if they look historical, are invisible, or are covered up.
2) May call for services, but not adoption service, see 16 above.
3) May interact with any service npcs.
4) May not interact with regular townies, ok to interact with witches. Yes to cashiers and waiters, no to random townie wandering around.
Career Reward Objects may use during Roman era (and only if earned):
Punching Bag, must be a historical version (cc) purchase if needed
Lie Finder, must be a historical version (cc) purchase if needed, see Roman finds, same place as energizer
Surgical station, if default replaced
Obstacle course, may use original if desired
Tele-prompter, must be a historical version (cc) purchase if needed
Hydroponic Garden, may not use, but if earned you may plant and harvest pot, or have servants/slaves in your household do so, available at simslice, smokable
Cowplant
Resurrect o Nomitron
Golden Skull of Jumbok IV
Bookshelf of Education
Tribal Flame a la Coconut Pinball
Award for Excellence in Journalism
I Object Litigator Podium, must be a historical version (cc) purchase if needed
Drafting Table, must be a historical version (cc) purchase if needed
Aspiration Reward Objects that may be used by non-witch Romans (and only if earned):
Smart Milk if you have historical recolor or default
Energizer if you use a historical one which you can find in my Where Can I Find Roman section. To obtain it you must get the aspiration from the reward section, then delete it after placing. Then must purchase the caveman version in buy catalog. Yes, both at the same time.
Thinking Cap if you have historical default or recolor
Love Tub
Elixir of Life
Witches may use even more aspiration reward objects, see 6 below.
Witches
1) NPC witches who marry Romans become the same class as the Roman.
2) Witches may not use cc that looks like it's more for a witch doctor, like the Wrath of the Gods.
3) Witches may use magical cc that you think appropriate.
4) Witches may use all aspiration rewards except Money Tree, Cool Shades, Counterfeit Machine.
5) Witches may sell magical items if you wish, including cc items and potions they make. If you wish you may restrict the ability to sell them based on their class.
6) Witches may use all aspiration rewards except Money Tree, Cool Shades, Counterfeit Machine.
7) Witches may sell magical items if you wish, including cc items and potions they make. If you wish you may restrict the ability to sell them based on their class.
Marriage
1) All marriage rules listed under classes above applies.
2) If not in an arranged marriage than marry as soon as grown to teen (adult if you don't have inteen) or if no one is available as soon as someone is. However you may wait until playing the man's household, as in you don't need to interrupt round order unless you wish to. You may choose to have them marry a complete stranger who meets marriage criteria.
3) Emperor and his heirs may not have an arranged marriage unless she already has maxed out charisma and creativity, see Patrician Rule 1.
4) BFF Arranged Engament Rules
a) Must be BFF with the person they are making the arrangement with, not for. Arrangement made by 2 people each with a person to marry off.
b) Who can make arrangement? Self (if not arranging with person they would marry), father (of child they want to marry off), grandfather (great grandfather etc.), mother if father is dead and is for a daughter or son child or younger, grandmother (greatgrandmother, etc.) if grandfather and father dead etc like for mother, family member of higher rank
c) Can make arrangement for anyone of any age including children not yet born. (My firstborn son or daughter.)
d) Engaged as soon as arrangement is made if possible, toddler or older otherwise. This can be done with the simblender.
e) Thus engaged couples marry as soon as the man is teen or older and the lady is old enough to get pregnant.
f) Emperor and his heir may not have an arrangement made for them with a lady who does not have maxed charisma and creativity, see Patrician rule 1.
g) If not of the same class, only the upper class person may make the arrangement.
h) If they already have marriage ties between the 2 families, no BFF arrangement is made. (But can still be married off as usual regardless of how many family ties.)
i) If making arrangements between family members (marrying cousins maybe?) then one BFF arrangement per household.
j) After the arrangement is made, may propose instead of using simblender, but must get engaged even if other person says no. May go through romantic interaction wants before forcing engagements.
k) If a BFF engagement involves a runaway bride, must marry anyway. Either immediately or in a second wedding, using arranged marriage arch.
5) Optional: If the Emperor is unwed but no one has maxed charisma and creativity to allow marriage (see Patrician rule 1), eligible ladies may not marry until the Emperor marries.
6) Rounds are played highest classes first. This way if someone comes of age to wed the upper class gets first choices. Also there is a possibility that more than one lady maxes out charisma and creativity in 1 round, giving the Emperor a choice at the beginning of the next round.
Vacation
1) Emperor (and his family) and Patricians may go on vacation to any of the BV vacation spots. Lower class just doesn't travel unless they are traveling with the upperclass.
2) You may make custom vacation spots.
3) Must take at least 1 slave or servant on vacations. (Don't have to for honeymoons.) May take all slaves/servants in your household with you if you wish.
4) May not greet sims that are npc tourists. (non-native)
5) May greet, befriend, chat on phone with, invite over, marry natives. Married natives take on the class of the sim they marry.
5A) If a native is unmarried they are fair game. It is not until they wed (or are engaged) that their class is set.
5B) If BFF with native may arrange a marriage between native and another family member. See marriage rule 4 for details.
6) Same with service npcs in vacation hoods. Their rank is considered Plebian.
7) If Roman is on vacation at the same time that Egyptians are, they may greet them, befriend, arrange marriages if you become BFF, etc. However may only greet them if they are the same class or below, unless Egyptian autonomously greets. They may then invite the Egyptians they met if the Egyptian is same or lower rank while on vacation. Once back from vacation may invite over noble and royal Egyptians and only if same or lower rank than the Roman. (And the Egyptians may invite the Romans they've met if the Romans are noble or royal and same or lower rank than the Egyptian.)
8) If the Roman and Egyptian met when playing an Egyptian lot, may then invite the Egyptian to Rome if same or lower rank if the Egyptian is royal or noble. (And vice versa for Egyptians inviting over Romans.)
9) If inviting Egyptian over from Rome (as opposed to while on vacation) than you must invite household and invite at least 1 slave or servant if that household has any. Inviting rest of Egyptian household is optional. (Same for Egyptians inviting Romans. Travel is done with servants/slaves.)
10) If Roman marries a male native...
10A) Orient, create an Oriental kingdom. This couple will live there. This is optional.
10B) Twikki, they move to the Tribal kingdom and follow rules for Tribal kingdom. (Not optional.)
10C) Mountains, create a subhood that will be a viking kingdom during the next era. If she was a princess, make them king and queen and give them $100,000 bonus. (Emperor's household funds +$100,000) If Patrician give them $50,000 bonus (her family's funds +$50,000) If Plebian $6,000 bonus. If slave no bonus.
11) Taking on new slaves and servants. -I recommend you don't do this unless you have a shortage.
11A) While on vacation Emperor and his family and Patricians may "capture" any slave or servant, do so as follows.
11B) Servants are any service npcs from any vacation hood. (Do not capture the medicine man, ninja, or charlatan, I think this would break your game.) This includes hotel staff, cashiers, waiters, masseuse, etc.
11C) May capture for slaves any natives. (For purposes of challenge Romans pick slaves not by skintone but by being of another nationality. However they don't do this to the Egyptians or Africans.)
11D) Do not need to greet servant or slave! When they go home simply use simblender to summon them and move them into family. 5 rolls for their secondary aspiration.
12) May earn voodoo dolls and use them!
12A) Optional: If not a witch and there is a witch in Rome, must give voodoo doll as gift.
12B) Optional: Only witches can sell voodoo dolls. If sold 12A does not apply to the person who purchased it.
13) May bring bigfoot home! Installing Bigfoot Romance is optional.
13A) Optional: Bigfoot then moves out and moves to Twikki Island.
13B) Optional: Bigfoot becomes slave to the upperclass family that he came home with.
13C) Optional: Bigfoot becomes same class status as whoever brought him home.
OPTIONAL Aphrodite (as a prostitute):
1) Needed items: mod or cc object that allows chance (not 100%) of pregnancy without love, ticket thing from OFB expansion to charge for sims on lot, visitor controller, simblender or something else that will clear sims off lot.
2) Set visitor controller to ban females (unless you want to play that way)
3) If sims from other hoods show up clear them off, it's too far to walk. Exception, if an Egyptian visited someone else in Rome (see vacation rules) than maybe they stopped to see aphrodite...
4) Set ticket price to $1, then start home business.
5) After the first time, every time a prostitute woohoos on this lot increase ticket price by $1.
6) Her daughters become prostitutes as soon as they are of age.
7) If all prostitutes are pregnant may close business (with sign, not permanently by phone) until baby is born.
8) Once prostitutes can no longer bear children do not have to woohoo, but may remain on lot if there are other prostitutes there. Like being retired.
9) Everyone on this lot is protected from being killed at the coliseum, unless they must move out.
10) Must be a chance of pregnancy. If lot is too full, remove one sim. Pick first from this list possible:
a) Oldest male on lot - He is now a slave. If teen or older he may marry and move to own place. Otherwise he moves in with his father. He is still a slave unless his father is a servant, than he may be a servant if his father has his own place. (Not living as servant in another household.) If he is a baby can't leave unless there is a nursing mother on the lot he's moving to.
b) Oldest female that is too old to bear children. Goodbye retirement, she spends the rest of her life serving as a slave.
c) Oldest daughter not old enough to bear children. She moves in with her father as a slave, with same exceptions as in 10a
d) Only prostitutes? Send half of them to a different lot to be prostitutes there.
11) Fathers of prostitute children may arrange marriages for them.
End of Era
Era ends after 1 generation. There is a catch. It has to be a 4th generation sim. (They have at least one great grandparent.) So if the Roman you made at the beginning of the era has a kid who reached adulthood you're not done. However it can be the 4th gen from any of the kingdoms. They must reach teen. (Adult if no inteen.)
Finish the round.
Don't Panic!
There are a lot of sims and a lot of kingdoms. Most kingdoms will not have very many households. And the Dark Ages brings a plague...
Egypt during the Roman Era
Tribals (Neanderthals) during Roman Era
Native Americans during Roman Era
Orient during Roman Era
Dark Ages (1 Generation) - not yet written
Vikings - not yet written
Romans during Dark Ages - not yet written
Egyptians during Dark Ages -not yet written
Africans (Formerly Neanderthals and Tribals) during Dark Ages - not yet written
Neanderthal Rules found on this page.
Egypt Rules found on this page.
Let My People Go - A special Egyptian scenario.
Africa (Neanderthal) during the Egypt Era
Native Americans (play during Egypt Era)
Orient in Egyptian Era
Roman (1 generation):
Note: To be played after Egypt era.
Basics: Now that humanization has progressed from the stages of early life, those who are smart enough to earn money have distinguished themselves as the most important in society. The great Roman Empire rises under the rule of only the richest, upper-class elite, and in comes the first period of great learning.
Rome is a separate kingdom, a shopping district subhood of your Neanderthal/Africa kingdom. Each country is a separate subhood. Egypt still exists!
Please note the change that this is only 1 generation. Rome/Italy will continue as a kingdom during the next era.
When speaking of sims in other households, only Roman sims count. Africans, Egyptians and Native Americans are completely separate. Africans and Native Americans do not have contact with any country but their own. Consider them to be isolated from the rest of the world and developing separately. Romans might meet Egyptians, see vacation rules below.
Note: Each country is played by a different set of rules and will be on separate pages.
CAS Note: No making extra families in CAS part way through the era. Near the top of the rule page for each country is a list of sims to create. Don't panic if you have a lot of deaths. See the Vacation rules for help with this.
Career Note: Romans may not have castaway or simstone careers or simstone reward objects, including witches.
Seasons: For once your sims get all 4 seasons! Leave them as is.
NO sims move to Rome. (Unless you've finished Let My People Go before the beginning of Roman Era. Instructions on the bottom of that page.) Each kingdom will have it's own sims. So you can easily have genetic differences if you wish. Don't worry, populations will go down with the plague in the next era!
Create the following in CAS:
Royal couple plus 2 male slaves. You may create them in the same household or make slaves separately and add to household. You can change the slaves last names when you play the household using Christianlov's painting. Roll die for aspiration, Emperor 5 times, Empress 3 times, slaves 5 times.
2 Patrician couples, aspiration roll 3 times
3 Plebian couples, aspiration roll 4 times
2 slave couples (2 households) aspiration roll 5 times
First Round
1) Take note of what season it was at the end of the Egyptian era. Also which day in the season. You will play the Romans until every household ends on that day.
2) No that doesn't have to be all in 1 round! Just keep playing Roman rounds until they all match up. They might all end on different seasons, but all the same numbered season. Like maybe they all end on the 1st day of the 4th season - and maybe between the kingdoms that is winter, spring and summer.
3) Why? So they are all somehow moving along in the same timeframe. And because most people are sick of other kingdoms by the Roman era. Once you get back to them you might be missing them a little.
4) This could mean that you play your Romans one day, or up to 4 seasons before playing your other kingdoms. That is ok!
Emperor’s family:
1) The Emperor can begin building his Palace with a bonus of $450,000. The Emperor’s family must start out with a large lot. Each additional spare child of the Emperor must be sent away upon marriage with a $5,000 gift. If relatives who are best friends with the Emperor are low in money and the Emperor has extra to spare, then you may subtract funds from the Palace and add them to the relative’s house. You may choose to do this using the ancient checkbook. See near bottom of page for career rewards that may be used by Romans.
1A) If Emperor does not have $ for dowry may use allowable aspiration reward instead, see below.
2) Can marry Patricians, Egyptian royalty (see vacation rules), or other blood relatives. They are the top of the top. The men can take any job they want (Aside from the Emperor. He must be in Politics or Military), hire a maid, gardener, butler, exterminator. Just about buy anything.. (Use your common sense, though. Ask yourself if Romans would have certain furniture. Cc makes more possibilities!)
2A) Women may get jobs in Slacker, Art, Music and Dance only.
3) If the Emperor's family dies out, including those that don't live in his household, then the head of one of the Noble families becomes Emperor. The one former Emperor had the best relationship with. If unknown or a tie, wealthiest wins.
4) The Emperor must have at least two slaves or servants working for them.
6) Emperor’s family may stop having kids after giving birth to two boys. Keep in mind, though, they could get accidently murdered if another Sim assaults them on free-will. Also keep in mind that there is no birth control. Stop woohooing or risk more kids.
7) Teens must go to school. The heir may take a job in politics; however no other teenage jobs are allowed for anyone.
8) May take vacations (BV) to any location. See vacations section below.
9) Princesses do not move out unless marrying.
10) Princes who are not heir may move out. Adjust his family funds to $50,000 less than Emperor's household.
10A) If household is full and you want to allow possibility for babies, then the heir may move out, but moves back in if Emperor dies.
10B) If household is full and you want to allow possibility for babies, princesses may move in with their brothers (princes, not illegitimate brothers) until a wedding is arranged.
Patrician Families:
1) Start with a large lot, and give each Patrician family a bonus of $35,000. Patricians may take any job, aside from the heir, who must take a “respectable career” (Example: Doctor, Politics, etc). If you are planning on having a Patrician male marry a descendant of the Emperor, then they must have a job in Politics. If a daughter is planning on marrying a descendant of the Emperor, then she must have a $3,000 gift in her inventory. If a daughter is planning on marrying the Emperor, then she must have creativity and charisma maximized, and a gift of $5,000 in her inventory.
1A) If does not have $ for dowry may use allowable aspiration reward instead, see below. Must be highest aspiration reward. (Elixir of life if earned, next highest if not earned.)
1B) Women may get jobs in Slacker, Art, Music and Dance only.
2) Can marry Patricians, Emperor’s Family, and non-heirs can marry Plebeians and service npcs.
3) May have a slave or servant.
4) May stop having kids after four kids are born.
5) Must send their teens to school. No teenage jobs.
6) May own community businesses, as long as they aren’t too extravagant. Also may own farms, however a small farm requires 1 Slaves, a medium one 2 Slaves, and a large one requires 3 Slaves.
7) May go on vacations to any location. See vacations below.
8) Patrician ladies do not move out unless marrying. If you want to free up household space for possibility of pregnancy, they may move in with a relative.
9) Non-heir men may move out. Adjust his family funds to his family's household +$20,000.
Plebian Families:
1) Give each Plebian family a bonus of $10,000.
May take jobs in anything but a “respectable career”, or that a modern person would have to attend college for.
1A) Women may have the following jobs: Art, Show Business, Music, Dance, Entertainment, Culinary.
2) May own community businesses, as long as they aren’t too extravagant. Also may own farms.
3) May marry Patricians, Plebians, service npcs, or Slaves.
4) Girls must have a $1,000 gift in their inventory if marrying a Patrician. No gift is required for slaves.
4C) If does not have $ for dowry may use allowable aspiration reward instead, see below.
5) May stop having kids after 6 are born.
6) May choose to send teens to school. If they are not sent to school, they are required to work at home or as a live-in-servant for Patricians and the Emperor’s family.
7) Plebian daughters do not move out unless marrying or working as live in servant.
8) Non heir sons may move out. Adjust his family funds to his family's household +$10,000.
Slaves:
1) May take jobs working for Patricians, Plebians, or the Emperor’s family. They are not to be paid.
2) As soon as a slave is married, they are required to move away from their master’s house and into their own house (small lot)
2A) May marry any class including service npcs.
2B) Upon marriage if there is an empty slave house (members all died or moved out to work for master) then they move into that.
2C) Upon marriage may move in with man's parents if there is room for himself, bride, and potential baby. This trumps rule 2B. This allows for fewer households and makes rounds faster, but is optional.
3) Slave women must take jobs working for any of the other classes until they are married.
4) Slave men may take jobs working for other classes, or a job in Criminal.
5) May never stop having kids.
6) Optional Rule: Slave homes may not have a bathtub, and can never have anything above the cost of $1,000. If they do, and a member of the Emperor’s family walks past the house, the adult male Slave is accused of stealing and is killed at the Coliseum within 3 days of the accusation. If the adult male is already dead, then his wife is killed, then the decreasing order from oldest to youngest.
Community Services
1) Roman Coliseum: The coliseum should be a large community lot. Once every seven days, a slave must be randomly chosen to be killed in the Coliseum. You can select them randomly by putting all the names of slaves into a draw, adding a name for each slave born, and removing one once it has been drawn.
Optional: Anytime a slave is caught having romantic interactions by their master, or is caught with an object that costs over $1,000, they are subject to the death of your choice at the Coliseum.
2) Bathhouse: A community bathing lot should be complete with a pool, hot tub, sink, and bathtub. You may also include a toilet.
3) There is to be one clothing store.
4) A variety of other small restaurants and shops may be available.
5) Community lots in hood, no downtown.
6) May only purchase minimum amount of groceries and only if fridge is a negative number. Optional, royalty and nobility may order groceries.
7) Place visitor controller and simblender on community lots so you can ban and clear off anyone from the African nation. And Egyptians if they have not yet met Romans on vacations.
8) Romans don't visit community lots in other countries, they would be too far away!
Buying for your Romans
1) All objects must look like something Romans would have
2) Romans didn't have electronics (and lots of other stuff) but if it looks like something they would have it's ok. Like telescopes that looks like plants, tv's that look like paintings, etc.
3) Romans may only have items for previous eras if it looks like something a roman would have. Rock furniture ok, mammoth shower no, primitive wood items ok, bamboo items no, etc.
4) Romans may have fire and burglar alarms.
Greeting
1) May not greet walkbys unless autonomously faraway greeting.
2) May greet sims that sneek by late at night. (Teens sometimes do this to their crushes. Also after dates.)
3) May greet anyone you invited over.
4) On community lots may only greet witches and playable sims that faraway greet. Don't worry about the sims greeted behind your back. This happens when you bring more than one sim to the lot. You tried, right?
5) Vacations have their own rules, see below.
6) May have genie lamps! But may not greet the gypsy. Either clear her off or ignore until she leaves. If you have installed visitor controller you will need to place it on your lot and click allow gypsy. Your sims may make wishes!
Phones
1) Only royalty and Patricians may hire service people.
2) No delivery except minimum for groceries and only if your fridge goes into negative. Otherwise sims can't even prepare fish. Optional: Royalty and Patricians may order groceries.
3) No calling sims to chat, even if the sim won't come over.
Exception 1: May call witches
Exception 2: Patricians, Plebians and Slaves may call service NPCs to chat if they don't live in the Emperor's household.
4) No university or applying for scholarships.
5) No inviting npcs over.
Exception 1: May invite witches over.
Exception 2: Patricians, Plebians and Slaves may invite service NPCs if they don't live in Emperor's household.
Exception 3: May invite to parties
6) May only ask out on dates by phone (even npcs) under these circumstances:
a) Cheating
b) Sowing oats - dating those sims is not elligible to marry before engaged, like for romance sims, may only do this to lower class, male or female may do this, must move in females to woohoo so they have a chance of pregnancy and may move them back to their homes after which may be done with simblender
7) Romans may have birthday parties. I looked it up and Romans were the first to celebrate birthdays!
8) Romans may have sports parties if they have a historical t.v. like a painting t.v.
9) No outings by phone, ok in person.
10) Yes to sneaking out. Especially if you have risky sneakout. (Inteen flavorpak)
11) Yes to going out, teen thing.
12) Yes to reporting runaway teens and pets missing.
13) No headmaster, no private school.
14) May call emergency services.
15) May call pet adoption
16) No adoption services (human) unless a sims is orphaned by death (I move sims back into families when taken by social worker, they aren't getting off that easy! Optional for you.) May choose to move orphans in with other families instead of adopting them using simblender. That way if a Patrician family moves in an orphaned patrician kid, that kid can grow up and marry one of their kids...if adopted they would be a relative.
NPCs
1) Romans may have fire and burglar alarms if they look historical, are invisible, or are covered up.
2) May call for services, but not adoption service, see 16 above.
3) May interact with any service npcs.
4) May not interact with regular townies, ok to interact with witches. Yes to cashiers and waiters, no to random townie wandering around.
Career Reward Objects may use during Roman era (and only if earned):
Punching Bag, must be a historical version (cc) purchase if needed
Lie Finder, must be a historical version (cc) purchase if needed, see Roman finds, same place as energizer
Surgical station, if default replaced
Obstacle course, may use original if desired
Tele-prompter, must be a historical version (cc) purchase if needed
Hydroponic Garden, may not use, but if earned you may plant and harvest pot, or have servants/slaves in your household do so, available at simslice, smokable
Cowplant
Resurrect o Nomitron
Golden Skull of Jumbok IV
Bookshelf of Education
Tribal Flame a la Coconut Pinball
Award for Excellence in Journalism
I Object Litigator Podium, must be a historical version (cc) purchase if needed
Drafting Table, must be a historical version (cc) purchase if needed
Aspiration Reward Objects that may be used by non-witch Romans (and only if earned):
Smart Milk if you have historical recolor or default
Energizer if you use a historical one which you can find in my Where Can I Find Roman section. To obtain it you must get the aspiration from the reward section, then delete it after placing. Then must purchase the caveman version in buy catalog. Yes, both at the same time.
Thinking Cap if you have historical default or recolor
Love Tub
Elixir of Life
Witches may use even more aspiration reward objects, see 6 below.
Witches
1) NPC witches who marry Romans become the same class as the Roman.
2) Witches may not use cc that looks like it's more for a witch doctor, like the Wrath of the Gods.
3) Witches may use magical cc that you think appropriate.
4) Witches may use all aspiration rewards except Money Tree, Cool Shades, Counterfeit Machine.
5) Witches may sell magical items if you wish, including cc items and potions they make. If you wish you may restrict the ability to sell them based on their class.
6) Witches may use all aspiration rewards except Money Tree, Cool Shades, Counterfeit Machine.
7) Witches may sell magical items if you wish, including cc items and potions they make. If you wish you may restrict the ability to sell them based on their class.
Marriage
1) All marriage rules listed under classes above applies.
2) If not in an arranged marriage than marry as soon as grown to teen (adult if you don't have inteen) or if no one is available as soon as someone is. However you may wait until playing the man's household, as in you don't need to interrupt round order unless you wish to. You may choose to have them marry a complete stranger who meets marriage criteria.
3) Emperor and his heirs may not have an arranged marriage unless she already has maxed out charisma and creativity, see Patrician Rule 1.
4) BFF Arranged Engament Rules
a) Must be BFF with the person they are making the arrangement with, not for. Arrangement made by 2 people each with a person to marry off.
b) Who can make arrangement? Self (if not arranging with person they would marry), father (of child they want to marry off), grandfather (great grandfather etc.), mother if father is dead and is for a daughter or son child or younger, grandmother (greatgrandmother, etc.) if grandfather and father dead etc like for mother, family member of higher rank
c) Can make arrangement for anyone of any age including children not yet born. (My firstborn son or daughter.)
d) Engaged as soon as arrangement is made if possible, toddler or older otherwise. This can be done with the simblender.
e) Thus engaged couples marry as soon as the man is teen or older and the lady is old enough to get pregnant.
f) Emperor and his heir may not have an arrangement made for them with a lady who does not have maxed charisma and creativity, see Patrician rule 1.
g) If not of the same class, only the upper class person may make the arrangement.
h) If they already have marriage ties between the 2 families, no BFF arrangement is made. (But can still be married off as usual regardless of how many family ties.)
i) If making arrangements between family members (marrying cousins maybe?) then one BFF arrangement per household.
j) After the arrangement is made, may propose instead of using simblender, but must get engaged even if other person says no. May go through romantic interaction wants before forcing engagements.
k) If a BFF engagement involves a runaway bride, must marry anyway. Either immediately or in a second wedding, using arranged marriage arch.
5) Optional: If the Emperor is unwed but no one has maxed charisma and creativity to allow marriage (see Patrician rule 1), eligible ladies may not marry until the Emperor marries.
6) Rounds are played highest classes first. This way if someone comes of age to wed the upper class gets first choices. Also there is a possibility that more than one lady maxes out charisma and creativity in 1 round, giving the Emperor a choice at the beginning of the next round.
Vacation
1) Emperor (and his family) and Patricians may go on vacation to any of the BV vacation spots. Lower class just doesn't travel unless they are traveling with the upperclass.
2) You may make custom vacation spots.
3) Must take at least 1 slave or servant on vacations. (Don't have to for honeymoons.) May take all slaves/servants in your household with you if you wish.
4) May not greet sims that are npc tourists. (non-native)
5) May greet, befriend, chat on phone with, invite over, marry natives. Married natives take on the class of the sim they marry.
5A) If a native is unmarried they are fair game. It is not until they wed (or are engaged) that their class is set.
5B) If BFF with native may arrange a marriage between native and another family member. See marriage rule 4 for details.
6) Same with service npcs in vacation hoods. Their rank is considered Plebian.
7) If Roman is on vacation at the same time that Egyptians are, they may greet them, befriend, arrange marriages if you become BFF, etc. However may only greet them if they are the same class or below, unless Egyptian autonomously greets. They may then invite the Egyptians they met if the Egyptian is same or lower rank while on vacation. Once back from vacation may invite over noble and royal Egyptians and only if same or lower rank than the Roman. (And the Egyptians may invite the Romans they've met if the Romans are noble or royal and same or lower rank than the Egyptian.)
8) If the Roman and Egyptian met when playing an Egyptian lot, may then invite the Egyptian to Rome if same or lower rank if the Egyptian is royal or noble. (And vice versa for Egyptians inviting over Romans.)
9) If inviting Egyptian over from Rome (as opposed to while on vacation) than you must invite household and invite at least 1 slave or servant if that household has any. Inviting rest of Egyptian household is optional. (Same for Egyptians inviting Romans. Travel is done with servants/slaves.)
10) If Roman marries a male native...
10A) Orient, create an Oriental kingdom. This couple will live there. This is optional.
10B) Twikki, they move to the Tribal kingdom and follow rules for Tribal kingdom. (Not optional.)
10C) Mountains, create a subhood that will be a viking kingdom during the next era. If she was a princess, make them king and queen and give them $100,000 bonus. (Emperor's household funds +$100,000) If Patrician give them $50,000 bonus (her family's funds +$50,000) If Plebian $6,000 bonus. If slave no bonus.
11) Taking on new slaves and servants. -I recommend you don't do this unless you have a shortage.
11A) While on vacation Emperor and his family and Patricians may "capture" any slave or servant, do so as follows.
11B) Servants are any service npcs from any vacation hood. (Do not capture the medicine man, ninja, or charlatan, I think this would break your game.) This includes hotel staff, cashiers, waiters, masseuse, etc.
11C) May capture for slaves any natives. (For purposes of challenge Romans pick slaves not by skintone but by being of another nationality. However they don't do this to the Egyptians or Africans.)
11D) Do not need to greet servant or slave! When they go home simply use simblender to summon them and move them into family. 5 rolls for their secondary aspiration.
12) May earn voodoo dolls and use them!
12A) Optional: If not a witch and there is a witch in Rome, must give voodoo doll as gift.
12B) Optional: Only witches can sell voodoo dolls. If sold 12A does not apply to the person who purchased it.
13) May bring bigfoot home! Installing Bigfoot Romance is optional.
13A) Optional: Bigfoot then moves out and moves to Twikki Island.
13B) Optional: Bigfoot becomes slave to the upperclass family that he came home with.
13C) Optional: Bigfoot becomes same class status as whoever brought him home.
OPTIONAL Aphrodite (as a prostitute):
1) Needed items: mod or cc object that allows chance (not 100%) of pregnancy without love, ticket thing from OFB expansion to charge for sims on lot, visitor controller, simblender or something else that will clear sims off lot.
2) Set visitor controller to ban females (unless you want to play that way)
3) If sims from other hoods show up clear them off, it's too far to walk. Exception, if an Egyptian visited someone else in Rome (see vacation rules) than maybe they stopped to see aphrodite...
4) Set ticket price to $1, then start home business.
5) After the first time, every time a prostitute woohoos on this lot increase ticket price by $1.
6) Her daughters become prostitutes as soon as they are of age.
7) If all prostitutes are pregnant may close business (with sign, not permanently by phone) until baby is born.
8) Once prostitutes can no longer bear children do not have to woohoo, but may remain on lot if there are other prostitutes there. Like being retired.
9) Everyone on this lot is protected from being killed at the coliseum, unless they must move out.
10) Must be a chance of pregnancy. If lot is too full, remove one sim. Pick first from this list possible:
a) Oldest male on lot - He is now a slave. If teen or older he may marry and move to own place. Otherwise he moves in with his father. He is still a slave unless his father is a servant, than he may be a servant if his father has his own place. (Not living as servant in another household.) If he is a baby can't leave unless there is a nursing mother on the lot he's moving to.
b) Oldest female that is too old to bear children. Goodbye retirement, she spends the rest of her life serving as a slave.
c) Oldest daughter not old enough to bear children. She moves in with her father as a slave, with same exceptions as in 10a
d) Only prostitutes? Send half of them to a different lot to be prostitutes there.
11) Fathers of prostitute children may arrange marriages for them.
End of Era
Era ends after 1 generation. There is a catch. It has to be a 4th generation sim. (They have at least one great grandparent.) So if the Roman you made at the beginning of the era has a kid who reached adulthood you're not done. However it can be the 4th gen from any of the kingdoms. They must reach teen. (Adult if no inteen.)
Finish the round.
Don't Panic!
There are a lot of sims and a lot of kingdoms. Most kingdoms will not have very many households. And the Dark Ages brings a plague...
Egypt during the Roman Era
Tribals (Neanderthals) during Roman Era
Native Americans during Roman Era
Orient during Roman Era
Dark Ages (1 Generation) - not yet written
Vikings - not yet written
Romans during Dark Ages - not yet written
Egyptians during Dark Ages -not yet written
Africans (Formerly Neanderthals and Tribals) during Dark Ages - not yet written