Neanderthal Rules found on this page.
Egypt Stage (1 generation)
War
EGYPT AT WAR
War Declaration
If the Pharaoh becomes enemies with another leading monarch, a war begins. If they at full furious but not enemies, war is optional.
It's possible for the war to involve more than 1 kingdom. It's also possible for 1 kingdom to be at war with 2 kingdoms, and those 2 kingdoms to not be at war with each other.
The Enemy
See individual pages for the war rules of other kingdoms. They all have differences.
Eligible Kingdoms Egypt Can Go To War With
Orient - This kingdom is created during special circumstances. See Orient in Egyptian Era for more details. The Orient can be created in later eras in the same way, through a royal woman marrying a man from the Far East.
Rome - During the Roman Era, Italy in later eras.
European Kingdoms -Beginning during the Dark Ages. But not Vikings, they don't go to war because they handle things differently. When they become Norway, then war can be declared.
Ottoman - During the Renaissance, Turkey after that era.
The War Begins with Career Changes
1) Pharaoh
Pharaoh is considered the head of the military. Once war is declared, ideally Pharaoh gets a job in the military career at the first opportunity. Pharaoh is exempt from this if one of the following are true:
a) Is in the Political career
b) Pharaoh has a career that is an ltw (lifetime want)
c) Pharaoh is a woman (She may, but does not have to.)
Even if Pharaoh does not have the career, is still considered head of the military.
2) Other Royalty and Nobles
The men get military or intelligence careers. They are not required to if:
a) Pharaoh's heir is in the politics career
b) Have a career that is fulfilling an ltw
c) Priest (witches, as in the life state)
Royal men who have military or intelligence careers are soldiers. If they lose their job they are not soldiers until they re-enlist by getting a job in the military or intelligence again.
Royal men (other than Pharaoh) who are not in the military or intelligence careers are not soldiers.
Nobles who do not have military or intelligence careers are still soldiers.
3) The 20%
Count up the main military. This will be royal and noble only. This includes, Pharaoh and all soldiers. It also include all male noble children (but not toddlers or babies).
Take this number and calculate 20%. Round up. That number will be the number of the lower class who will become soldiers. They are referred to as the 20%.
Hebrew slaves may not be soldiers.
To be part of the 20% must have a job in the military career, but may not have a job in the intelligence career. They are considered part of the 20% after they get a job in the military and remain so as long as they don't lose their job. Until you have enough in the military, you are still in the recruitment process, which may take a little time as you're at the mercy of the newspaper.
Any male farmers and sons of harlots (and their sons) who have a want or ltw to be in the military may be during the war, even if that makes the 20% more than 20%. If that is enough to make 20%, no other recruits are needed.
The first choice for 20% is the sons of harlots. Second choice is farmers.
If you have enough eligible people but they don't have jobs yet, have recruitment until they do. (Just do this during your regular rounds. It's ok if the war is in process and your dealing with a small army.)
If every farmers and harlot son has a job in the military and you still don't have 20%, you may then count their boy children as part of the military. This would only happen if you have a large main military and very few male farmers. Remember, 20% of 10 is 2.
If more join the main military, recalculate your 20% and add more if needed. If the main military gets smaller, this does not give any of the 20% permission to quit.
4) Make a list of your Egyptian army. You will need to know when playing rounds for the enemy.
War Actions
1) Once the war has begun, take out the mod called no local walkbys when playing Egypt or the kingdom they're warring with. (Beginning during the Dark Ages Egypt would not be played with this mod.)
a) When playing Egypt or the warring kingdom if someone walks by who is not supposed to be in that country use Visitor Controller to banish them from the lot, and if needed simblender to clear them off.
2) When playing a kingdom that Egypt is at war with, if an Egyptian soldier (including the 20%) walks by press pause and make them selectable. You can do this with simblender. They will do 1 war action.
3) If they don't have any wants that fit into any of the following categories, you may look at the household's wants to help you decide. If still nothing, pick what you think is suitable.
4) If the lot is a brothel, the Egyptian takes no war actions and instead is treated like all the other customers.
Pillage
1) If they have a want to purchase an object and that object is on this lot, put the object in their inventory, they have looted it.
2) If no one is home, this is also the action they take. Pick 1 object you think they'd like best, including aspiration items.
Battle
1) If they have a want to have a fight, have them be greeted by a soldier if one lives there, the male they are most likely to fight with otherwise. Only pick a non-soldier female if there are no other options and they want to have a fight.
2) If the loser of the fight is the monarch, the war may end. See end of war at bottom of page.
3) If the Egyptian wins, if they want to see the ghost of that person, the loser dies immediately. (If you wish, you may plead with the grim reaper.) If they don't have that want right now, instead they live and go back to Egypt to become the winner's slave. If the loser is a woman, they may choose instead to have their way with the woman with a chance of pregnancy. (If you don't want anything phyisical, the Plumbob Keep does have a tree that all you have to do is click on it for a chance of pregnancy.)
Ravage
1) If they want to woohoo, either by ltw or regular want, have them be greeted by a lady of the home of birthing age. If no one home fits this description, pick a different action.
2) If there is more than one eligible lady, choose the one he is most attracted to. You may do some checking out of sims and he may scope the room if needed.
3) He then woohoos with that lady with a chance (not 100%) of pregnancy. If this bothers you very much, you can use the tree listed in #3 of battle instead. If he has a positive relationship, then he must choose a fight option with the lady. This can be small, like poke her, annoy her, argue, etc.
Romance
1) If he wants to fall in love or perform another romantic action, follow #1 and #2 in ravage.
2) Then he proceeds with all the romantic actions to fulfill his wants regardless of if she is married or not. If she has a husband or a romantic interest, lock doors. If he completes 1 of his romantic wants (like flirt), but then leaves on his own, that counts as the action.
Kidnapping
1) If he is unmarried and has a want to get married, he may steal the woman on the lot if she is 3 lightning bolts. This can be part of Romance above or separate. He can do this even if she's already married.
a) If he doesn't have other romantic wants, set their relationships as engaged. You can do this using simblender.
b) Next time you play the soldier's household, he throws a wedding party and marries her. If he doesn't have other romantic wants, you can use one of the special arches so they can get married without being in love. Which is also what to do if she leaves him at the alter, she doesn't have a choice.
c) If anyone from the enemy kingdom shows up at the party, use simblender to clear them off. They might show up uninvited if they're her family or friends.
d) She leaves all her children behind.
2) If a member of the household is a captured Egyptian, may free them and bring them back to Egypt.
a) If they were slave status they become the Egyptian's slave.
b) If they were servant status and the Egyptian is noble or royal they become the Egyptian's servant.
c) If they don't fit into those 2 categories or they are married or have children to raise, then they go home.
Spells
Egyptian priests (witches) don't have to become soldiers. If they do, they may choose instead to cast as many spells as you like for their war action. Have their most likely target greet them. They may cast spells on the lot or anyone present.
Espionage
1) If in the Intelligence career and has the career reward, put in inventory. Then when the spy goes to another lot may take it out of inventory and use it. Make sure to put it back in inventory before the spy leaves!
War in Egypt
1) For how Egyptians are attacked, see the page about that kingdom at war.
2) Brothels are exempt, there the enemy is the customer and takes no war actions.
3) If an Egyptian priest (witch) is attacked with magic, may respond with magic, like a magic duel.
4) Egyptian households that have no soldiers or are only Hebrew slaves are not exempt from attack.
5) After an Egyptian household is attacked, if the enemy hasn't left yet, then the Egyptians present may fulfill their romance wants with the enemy if by a woman of birthing age, and/0r battle wants if a soldier. Otherwise you're waiting for them to leave and hope they don't steal all your goats.
End of War
1) If the monarch dies, but not in battle, and the kingdom(s) at war with them is furious or enemies with the heir, the war continues, not optional.
2) If the monarch dies, not in battle, and the heir is not enemies or furious with the kingdom(s) at war with them, the war ends with no winner or loser.
3) If the monarch dies in battle, the kingdom that defeated the monarch wins the war. Even if the heir is enemies, the war is still over.
4) If Egypt lost, see that kingdom's war page.
If Egypt Wins the War
The Defeated Monarch
1) If Pharaoh is unmarried and the monarch is a woman, may then marry her.
a) She moves to Egypt and Pharaoh's heir rules the defeated kingdom. OR
b) Pharaoh moves to the new kingdom to rule and his current heir becomes Pharaoh.
c) Whichever of the above is chosen, the original Pharaoh is the ruler of the 2 and the other kingdom pays taxes to him.
2) If Pharaoh defeated a male monarch, he may choose to marry off the defeated wife to himself if unmarried, or to an unmarried male heir or relative if he prefers. Can choose like in #1 who lives where.
a) The defeated monarch is either killed or made a slave to his wife's new husband or the Pharaoh.
3) If someone besides the Pharaoh defeated the monarch, Pharaoh may choose to honor that person by allowing them to rule the other kingdom either by marrying into it as above, or by moving into the palace and simply becoming the new ruler. Pharaoh can choose to do this even if they were the most lowly soldier.
Defeated Monarch's Family
If the Monarch or the monarch's wife has been married, may choose to kill off the rest of the royal family, or they become slaves, or they may be safe, or only kill of the males. You have options.
Spoils of War
Every Egyptian soldier alive at the end of the war gets spoils. At least one, but may have lots of spoils.
1) Any wants they rolled for objects, those objects are removed from a household of the defeated and into that soldier's home. May do this using simblender. Also if they need an object to fulfill a want. Like if they want to paint and don't have an easel.
2) Unmarried soldiers may have the women of their choosing from the defeated kingdom as wives (any class, married or not). Highest ranking soldiers get first pick.
3) Soldiers get dibs on new slaves. See new slaves below.
New Egyptian Slaves
1) May take members of the defeated kingdom back to Egypt to be slaves with the same rules as the Hebrew slaves, but they don't get to be part of the Let My People Go scenario. It doesn't matter if that scenario has happened or not.
2) Don't take so many slaves it ruins the class structure of the defeated country.
New Rules?
1) May choose to rule the defeated kingdom using that kingdom's rules. OR
2) May choose to reorganize new kingdom to be like Egyptian class system and rules. OR
3) May combine the class systems and rules.
Taxes
1) Defeated kingdom's new monarch pays taxes to Egypt's Pharaoh all at once on the last day of each season.
2) Taxes are not monetary, they are 10% of all harvestable food of conquered kingdom.
War
Africa (Neanderthal) during the Egypt Era
Native Americans (play during Egypt Era)
Orient in Egyptian Era
Roman Stage (1 generation)
Tribals (Neanderthals) during Roman Era
Orient during Roman Era
Dark Ages (1 Generation) - not yet written
Vikings - not yet written
Romans during Dark Ages - not yet written
Egyptians during Dark Ages -not yet written
Africans (Formerly Neanderthals and Tribals) during Dark Ages - not yet written
Egypt Stage (1 generation)
War
EGYPT AT WAR
War Declaration
If the Pharaoh becomes enemies with another leading monarch, a war begins. If they at full furious but not enemies, war is optional.
It's possible for the war to involve more than 1 kingdom. It's also possible for 1 kingdom to be at war with 2 kingdoms, and those 2 kingdoms to not be at war with each other.
The Enemy
See individual pages for the war rules of other kingdoms. They all have differences.
Eligible Kingdoms Egypt Can Go To War With
Orient - This kingdom is created during special circumstances. See Orient in Egyptian Era for more details. The Orient can be created in later eras in the same way, through a royal woman marrying a man from the Far East.
Rome - During the Roman Era, Italy in later eras.
European Kingdoms -Beginning during the Dark Ages. But not Vikings, they don't go to war because they handle things differently. When they become Norway, then war can be declared.
Ottoman - During the Renaissance, Turkey after that era.
The War Begins with Career Changes
1) Pharaoh
Pharaoh is considered the head of the military. Once war is declared, ideally Pharaoh gets a job in the military career at the first opportunity. Pharaoh is exempt from this if one of the following are true:
a) Is in the Political career
b) Pharaoh has a career that is an ltw (lifetime want)
c) Pharaoh is a woman (She may, but does not have to.)
Even if Pharaoh does not have the career, is still considered head of the military.
2) Other Royalty and Nobles
The men get military or intelligence careers. They are not required to if:
a) Pharaoh's heir is in the politics career
b) Have a career that is fulfilling an ltw
c) Priest (witches, as in the life state)
Royal men who have military or intelligence careers are soldiers. If they lose their job they are not soldiers until they re-enlist by getting a job in the military or intelligence again.
Royal men (other than Pharaoh) who are not in the military or intelligence careers are not soldiers.
Nobles who do not have military or intelligence careers are still soldiers.
3) The 20%
Count up the main military. This will be royal and noble only. This includes, Pharaoh and all soldiers. It also include all male noble children (but not toddlers or babies).
Take this number and calculate 20%. Round up. That number will be the number of the lower class who will become soldiers. They are referred to as the 20%.
Hebrew slaves may not be soldiers.
To be part of the 20% must have a job in the military career, but may not have a job in the intelligence career. They are considered part of the 20% after they get a job in the military and remain so as long as they don't lose their job. Until you have enough in the military, you are still in the recruitment process, which may take a little time as you're at the mercy of the newspaper.
Any male farmers and sons of harlots (and their sons) who have a want or ltw to be in the military may be during the war, even if that makes the 20% more than 20%. If that is enough to make 20%, no other recruits are needed.
The first choice for 20% is the sons of harlots. Second choice is farmers.
If you have enough eligible people but they don't have jobs yet, have recruitment until they do. (Just do this during your regular rounds. It's ok if the war is in process and your dealing with a small army.)
If every farmers and harlot son has a job in the military and you still don't have 20%, you may then count their boy children as part of the military. This would only happen if you have a large main military and very few male farmers. Remember, 20% of 10 is 2.
If more join the main military, recalculate your 20% and add more if needed. If the main military gets smaller, this does not give any of the 20% permission to quit.
4) Make a list of your Egyptian army. You will need to know when playing rounds for the enemy.
War Actions
1) Once the war has begun, take out the mod called no local walkbys when playing Egypt or the kingdom they're warring with. (Beginning during the Dark Ages Egypt would not be played with this mod.)
a) When playing Egypt or the warring kingdom if someone walks by who is not supposed to be in that country use Visitor Controller to banish them from the lot, and if needed simblender to clear them off.
2) When playing a kingdom that Egypt is at war with, if an Egyptian soldier (including the 20%) walks by press pause and make them selectable. You can do this with simblender. They will do 1 war action.
3) If they don't have any wants that fit into any of the following categories, you may look at the household's wants to help you decide. If still nothing, pick what you think is suitable.
4) If the lot is a brothel, the Egyptian takes no war actions and instead is treated like all the other customers.
Pillage
1) If they have a want to purchase an object and that object is on this lot, put the object in their inventory, they have looted it.
2) If no one is home, this is also the action they take. Pick 1 object you think they'd like best, including aspiration items.
Battle
1) If they have a want to have a fight, have them be greeted by a soldier if one lives there, the male they are most likely to fight with otherwise. Only pick a non-soldier female if there are no other options and they want to have a fight.
2) If the loser of the fight is the monarch, the war may end. See end of war at bottom of page.
3) If the Egyptian wins, if they want to see the ghost of that person, the loser dies immediately. (If you wish, you may plead with the grim reaper.) If they don't have that want right now, instead they live and go back to Egypt to become the winner's slave. If the loser is a woman, they may choose instead to have their way with the woman with a chance of pregnancy. (If you don't want anything phyisical, the Plumbob Keep does have a tree that all you have to do is click on it for a chance of pregnancy.)
Ravage
1) If they want to woohoo, either by ltw or regular want, have them be greeted by a lady of the home of birthing age. If no one home fits this description, pick a different action.
2) If there is more than one eligible lady, choose the one he is most attracted to. You may do some checking out of sims and he may scope the room if needed.
3) He then woohoos with that lady with a chance (not 100%) of pregnancy. If this bothers you very much, you can use the tree listed in #3 of battle instead. If he has a positive relationship, then he must choose a fight option with the lady. This can be small, like poke her, annoy her, argue, etc.
Romance
1) If he wants to fall in love or perform another romantic action, follow #1 and #2 in ravage.
2) Then he proceeds with all the romantic actions to fulfill his wants regardless of if she is married or not. If she has a husband or a romantic interest, lock doors. If he completes 1 of his romantic wants (like flirt), but then leaves on his own, that counts as the action.
Kidnapping
1) If he is unmarried and has a want to get married, he may steal the woman on the lot if she is 3 lightning bolts. This can be part of Romance above or separate. He can do this even if she's already married.
a) If he doesn't have other romantic wants, set their relationships as engaged. You can do this using simblender.
b) Next time you play the soldier's household, he throws a wedding party and marries her. If he doesn't have other romantic wants, you can use one of the special arches so they can get married without being in love. Which is also what to do if she leaves him at the alter, she doesn't have a choice.
c) If anyone from the enemy kingdom shows up at the party, use simblender to clear them off. They might show up uninvited if they're her family or friends.
d) She leaves all her children behind.
2) If a member of the household is a captured Egyptian, may free them and bring them back to Egypt.
a) If they were slave status they become the Egyptian's slave.
b) If they were servant status and the Egyptian is noble or royal they become the Egyptian's servant.
c) If they don't fit into those 2 categories or they are married or have children to raise, then they go home.
Spells
Egyptian priests (witches) don't have to become soldiers. If they do, they may choose instead to cast as many spells as you like for their war action. Have their most likely target greet them. They may cast spells on the lot or anyone present.
Espionage
1) If in the Intelligence career and has the career reward, put in inventory. Then when the spy goes to another lot may take it out of inventory and use it. Make sure to put it back in inventory before the spy leaves!
War in Egypt
1) For how Egyptians are attacked, see the page about that kingdom at war.
2) Brothels are exempt, there the enemy is the customer and takes no war actions.
3) If an Egyptian priest (witch) is attacked with magic, may respond with magic, like a magic duel.
4) Egyptian households that have no soldiers or are only Hebrew slaves are not exempt from attack.
5) After an Egyptian household is attacked, if the enemy hasn't left yet, then the Egyptians present may fulfill their romance wants with the enemy if by a woman of birthing age, and/0r battle wants if a soldier. Otherwise you're waiting for them to leave and hope they don't steal all your goats.
End of War
1) If the monarch dies, but not in battle, and the kingdom(s) at war with them is furious or enemies with the heir, the war continues, not optional.
2) If the monarch dies, not in battle, and the heir is not enemies or furious with the kingdom(s) at war with them, the war ends with no winner or loser.
3) If the monarch dies in battle, the kingdom that defeated the monarch wins the war. Even if the heir is enemies, the war is still over.
4) If Egypt lost, see that kingdom's war page.
If Egypt Wins the War
The Defeated Monarch
1) If Pharaoh is unmarried and the monarch is a woman, may then marry her.
a) She moves to Egypt and Pharaoh's heir rules the defeated kingdom. OR
b) Pharaoh moves to the new kingdom to rule and his current heir becomes Pharaoh.
c) Whichever of the above is chosen, the original Pharaoh is the ruler of the 2 and the other kingdom pays taxes to him.
2) If Pharaoh defeated a male monarch, he may choose to marry off the defeated wife to himself if unmarried, or to an unmarried male heir or relative if he prefers. Can choose like in #1 who lives where.
a) The defeated monarch is either killed or made a slave to his wife's new husband or the Pharaoh.
3) If someone besides the Pharaoh defeated the monarch, Pharaoh may choose to honor that person by allowing them to rule the other kingdom either by marrying into it as above, or by moving into the palace and simply becoming the new ruler. Pharaoh can choose to do this even if they were the most lowly soldier.
Defeated Monarch's Family
If the Monarch or the monarch's wife has been married, may choose to kill off the rest of the royal family, or they become slaves, or they may be safe, or only kill of the males. You have options.
Spoils of War
Every Egyptian soldier alive at the end of the war gets spoils. At least one, but may have lots of spoils.
1) Any wants they rolled for objects, those objects are removed from a household of the defeated and into that soldier's home. May do this using simblender. Also if they need an object to fulfill a want. Like if they want to paint and don't have an easel.
2) Unmarried soldiers may have the women of their choosing from the defeated kingdom as wives (any class, married or not). Highest ranking soldiers get first pick.
3) Soldiers get dibs on new slaves. See new slaves below.
New Egyptian Slaves
1) May take members of the defeated kingdom back to Egypt to be slaves with the same rules as the Hebrew slaves, but they don't get to be part of the Let My People Go scenario. It doesn't matter if that scenario has happened or not.
2) Don't take so many slaves it ruins the class structure of the defeated country.
New Rules?
1) May choose to rule the defeated kingdom using that kingdom's rules. OR
2) May choose to reorganize new kingdom to be like Egyptian class system and rules. OR
3) May combine the class systems and rules.
Taxes
1) Defeated kingdom's new monarch pays taxes to Egypt's Pharaoh all at once on the last day of each season.
2) Taxes are not monetary, they are 10% of all harvestable food of conquered kingdom.
War
Africa (Neanderthal) during the Egypt Era
Native Americans (play during Egypt Era)
Orient in Egyptian Era
Roman Stage (1 generation)
Tribals (Neanderthals) during Roman Era
Orient during Roman Era
Dark Ages (1 Generation) - not yet written
Vikings - not yet written
Romans during Dark Ages - not yet written
Egyptians during Dark Ages -not yet written
Africans (Formerly Neanderthals and Tribals) during Dark Ages - not yet written