Neanderthal Rules found on this page.
Egypt Stage (1 generation)
War
ORIENT AT WAR
War Declaration
If the Emperor becomes enemies with another leading monarch (the king, not the prince), a war begins. If they are at full furious but not enemies, war is optional.
It's possible for the war to involve more than 1 kingdom. It's also possible for 1 kingdom to be at war with 2 kingdoms, and those 2 kingdoms to not be at war with each other.
The Enemy
See individual pages for the war rules of other kingdoms. They all have differences.
Eligible Kingdoms the Orient Can Go To War With
Egypt
Rome - During the Roman Era, Italy in later eras.
European Kingdoms -Beginning during the Dark Ages. But not Vikings, they don't go to war because they handle things differently. When they become Norway, then war can be declared.
Ottoman - During the Renaissance, Turkey after that era.
Mulan Factor
For the most part the military is only men....until the Mulan Factor occurs. Once a woman has snuck into the military during war time, than women (teens too) may be in the military war or peace time. Provided their class allows it. They can be in intelligence, if their class allows. Follow the rules for that class, see orient page for peace time military career rules.
The first woman can sneak in for any reason you wish. She doesn't have to be named Mulan. She can be in place of a man for her family.
First woman in the military changes her appearance to look like a guy.
Other women may join the military after 1 of the following occurs:
1) The "Mulan" reaches the top of her military or intelligence career.
2) Mulan does a war action. (see below)
There must be more men than women in the military overall, hold the majority in the military career and the intelligence career, and hold the majority in the military for each class.
3) After the Mulan factor occurs, geishas may join the military, but are not required to. (Either military or intelligence careers.
The War Begins with Career Changes
1) Royalty
Emperor and princes may join the army by getting a job in the military or intelligence careers, but it is not required.
2) Shi
At least one man in each family must have a job in military or intelligence.
3) Nong, Gong, and Shang
At least 1 man in each family must join the army by getting a job in military or intelligence.
4) Getting a job in the military or intelligence career makes you officially in the army. If your people don't have jobs yet, have recruitment until they do. (Just do this during your regular rounds. It's ok if the war is in process and your dealing with a small army.)
5) Make a list of your Orient army. You will need to know when playing rounds for the enemy.
6) Royalty and Shi warriors are Samurai; Nong, Gong, and Shang are ninjas.
Boot Camp
1) The leader of the army moves to a military lot. This can be an ordinary Asian themed lot.
a) Emperor does not have to move to a separate lot if he is part of the military. May choose instead to appoint the next in command to do this task.
b) Who is the leader of the army? Must be someone in the military. It's possible someone may be recruited later and the military leader may change. First on this list:
The highest ranking warrior prince. See Emperor rule 4B to determine.
The noble with the highest intelligence/military rank. (Determined by their career.) When comparing the 2 highest career levels may pick whichever you like.
The highest in their military career. -However, the lot must be begun by Shi or Royalty. If they die then the next in command may become the army leader.
2) Each boot camp has a max of 7 people so there is the possibility of alien pregnancy. So you may have more than one.
a) If you have more than one the second highest rank runs the second and doesn't have to be shi or royal. Third highest runs the third and so on.
b) If all warriors are 5 days from becoming an elder or older, they can all be on 1 lot regardless of number. You can limit them to 8 per lot if that's overwhelming or you are concerned about lag time.
c) Once the "Mulan" has been trained for at least 1 day, if she or another woman ranks Shi or Royalty, or has been promoted, and there are at least 2 women warriors, than you may create a separate base for the women if you wish. However it's completely ok to have all the bases be co-ed.
3) BOOT CAMP AND TRAINING
a) After becoming a warrior, (joining the career) send them to a boot camp lot. (See 1a for possible ememption.) This can be done by moving out and they adding them to the lot, or making a list and once 1 sim is on the lot you can move them in using sim blender or something similar.
b) Play the lot during your regular rounds after playing all the lots that might add warriors. Playing it as one of the last lots in the neighborhood is an easy way to do this.
c) As with all other lots, play so the time lines up. As in if all the other lots are ending on the 2nd day of the 3rd season, this one does too.
d) If you wish you can disregard c above and play all the boot camp lots for 1 day each round.
e) If anyone dies including of old age, you do not have to send a replacement from the family. However if this war ends and another begins the requirements are the same, a death does not mean the family is exempt. (See War Begins with Career Changes above.)
4) The highest ranking warrior who knows Tai Chi teaches the other warriors. (Yes, even if they are the lowest warrior.) Work on this at least a little each day.
a) If no one knows Tai Chi the entire army takes a Far East vacation. While there attempt to learn tai chi, learn to bow, learn to teleport from the ninja, learn the dragon legend, and learn acupuncture. Even more cultural activities would be even better.
b) If no one learns to bow, or no one learns tai chi, they must take another vacation. May wait one round before doing so if you wish.
5) They greet higher ranking officers with a bow. If they don't know how, someone teaches them. If no one on the lot knows how, do the trip on 3 above.
6) At least once per day sims who can meditate do. (You can decide if this is brief or not.) Sims can only meditate if they don't have 9 or 10 playful and have 3 body skill points. That is how sims 2 is set up.
a) If they are too playful and have an older relative in the military, that relative encourages them to be more serious if they have the ability to do so.
7) Yoga - If they have at least 3 body skill points they can do yoga and ask other to join. They can join even if they have no body skill points. (This is the way the game is designed.) Do yoga at least a little each day.
8) Fitness - Upper rank sims instruct in fitness if they are able to so, and share hobby tips about fitness. Lower rank who have maxed out their fitness may also do so if you wish. This can be done daily.
9) You may add other boot camp activities as you wish, such as things that increase body skill, jogging, hiking, and of course the military career reward.
10) At least once per day they take tea, because that is so awesome.
a) It's not required that you download Asian food and serve it, but it is so fun to do so.
11) Optionally have a zen garden that is raked daily, preferably by someone on the lot that has that want, and second choice is the lowest recruit who is doing the poorest. (See social rank and career status to determine overall rank. And then if you need to break a tie look at ability to do Tai chi, meditate, do yoga, body skill, fitness points, etc.)
12) Optional but awesome if there is a hot springs on the lot where they soak daily...or just the upper class.
13) Optional but awesome if they get massages daily, especially if someone knows acupuncture. Or possibly only if they do something like fall during yoga.
14) When playing rounds if warriors show up at their family homes they can be greeted, visit, woohoo with their wife, etc.
Warrior Payment
1) It's the leader's responsibility to provide for the warriors on his lot.
2) The Emperor must share the food tax he receives from the farmers with warriors. Boots totally count as food (can put in juicer and eat) but preferably for the lower class.
a) At least 1 item per army base. The Royal or Shi in charge of that base gets all the food and distributes the food as they see fit. (Into separate inventories, into fridge or juicer...however they deem appropriate.)
3) Historically warrior's were often paid only in food. Or a combination of food and money.
a) If a warrior has received at least 5 food items (including boots), then must send all of their paycheck to the Emperor, but may keep all their bonuses.
b) If received 4 food, send Emperor 80% of their paycheck. If 3 food send 60%, if 2 send 40%, if 1 send 20%.
c) The Royal or Shi in charge of base may distribute food unevenly to give himself or higher rank less food so they can keep more $ and/or keep the best food for upper rank. If this is the case, each warrior must still get at least 1.
d) If food is shared among the whole base, everyone gives the same % of their paycheck to the Emperor. (This is required if there isn't enough food from the Emperor for each warrior to get 1.) This can be especially harsh if the whole base gets only 1 boot and they still all have to send 20% of their paycheck to the Emperor.
War Actions
1) Once the war has begun, take out the mod called no local walkbys when playing the Orient or the kingdom they're warring with.
a) When playing the Orient or the warring kingdom if someone walks by who is not supposed to be in that country use Visitor Controller to banish them from the lot, and if needed simblender to clear them off.
2) When playing a kingdom that the Orient is at war with, if an Oriental walks by press pause and make them selectable. You can do this with simblender. They will do 1 war action.
3) If they don't have any wants that fit into any of the following categories, you may look at the household's wants to help you decide. If still nothing, pick what you think is suitable.
4) If the lot is a brothel, the warrior takes no war actions and instead is treated like all the other customers.
Pillage
1) If they have a want to purchase an object and that object is on this lot, put the object in their inventory, they have looted it.
2) If no one is home, this is also the action they take. Pick 1 object you think they'd like best, including aspiration items.
Battle
1) If they have a want to have a fight, have them be greeted by a soldier if one lives there, the male they are most likely to fight with otherwise. Only pick a non-soldier female if there are no other options and they want to have a fight.
2) If the loser of the fight is the monarch, the war may end. See end of war at bottom of page.
3) If the warrior wins, if they want to see the ghost of that person, the loser dies immediately. (If you wish, you may plead with the grim reaper.) If they don't have that want right now, instead they live and go back to the Orient to become the winner's slave. If the loser is a woman, they may choose instead to have their way with the woman with a chance of pregnancy. (If you don't want anything phyisical, the Plumbob Keep does have a tree that all you have to do is click on it for a chance of pregnancy.)
Ravage
1) If they want to woohoo, either by ltw or regular want, have them be greeted by a lady of the home of birthing age. If no one home fits this description, pick a different action.
2) If there is more than one eligible lady, choose the one he is most attracted to. You may do some checking out of sims and he may scope the room if needed.
3) He then woohoos with that lady with a chance (not 100%) of pregnancy. If this bothers you very much, you can use the tree listed in #3 of battle instead. If he has a positive relationship, then he must choose a fight option with the lady. This can be small, like poke her, annoy her, argue, etc.
Romance
1) If he wants to fall in love or perform another romantic action, follow #1 and #2 in ravage.
2) Then he proceeds with all the romantic actions to fulfill his wants regardless of if she is married or not. If she has a husband or a romantic interest, lock doors. If he completes 1 of his romantic wants (like flirt), but then leaves on his own, that counts as the action.
Kidnapping
1) If he is unmarried and has a want to get married, he may steal the woman on the lot if she is 3 lightning bolts. This can be part of Romance above or separate. He can do this even if she's already married.
a) If he doesn't have other romantic wants, set their relationships as engaged. You can do this using simblender.
b) Next time you play the soldier's household, he throws a wedding party and marries her. If he doesn't have other romantic wants, you can use one of the special arches so they can get married without being in love. Which is also what to do if she leaves him at the alter, she doesn't have a choice.
c) If anyone from the enemy kingdom shows up at the party, use simblender to clear them off. They might show up uninvited if they're her family or friends.
d) She leaves all her children behind.
2) If a member of the household is a captured Oriental, may free them and bring them back to Egypt.
a) If they were slave status they become the Oriental's slave.
b) If they were servant status and the warrior is noble or royal they become the warrior's servant.
c) If they don't fit into those 2 categories or they are married or have children to raise, then they go home.
Espionage
1) If in the Intelligence career and has the career reward, put in inventory. Then when the spy goes to another lot may take it out of inventory and use it. Make sure to put it back in inventory before the spy leaves!
Spells
Witches may choose instead to cast as many spells as you like for their war action. Have their most likely target greet them. They may cast spells on the lot or anyone present.
War in the Orient
1) For how Orientals are attacked, see the page about that kingdom at war.
2) Brothels are exempt, there the enemy is the customer and takes no war actions.
3) If a witch is attacked with magic, may respond with magic, like a magic duel.
4) Oriental households that have no warriors are not exempt from attack.
5) After an Oriental household is attacked, if the enemy hasn't left yet, then the Orientals present may fulfill their romance wants with the enemy if by a woman of birthing age, and/0r battle wants if a warrior. Otherwise you're waiting for them to leave and hope they don't steal all your Star and Moon animals.
End of War
1) If the monarch dies, but not in battle, and the kingdom(s) at war with them is furious or enemies with the heir, the war continues, not optional.
2) If the monarch dies, not in battle, and the heir is not enemies or furious with the kingdom(s) at war with them, the war ends with no winner or loser.
3) If the monarch dies in battle, the kingdom that defeated the monarch wins the war. Even if the heir is enemies, the war is still over.
4) If the Orient lost, see that kingdom's war page.
If the Orient Wins the War
The Defeated Monarch
1) If the Emperor defeated the monarch and she is a woman, the Emperor may make her his concubine if he wishes.
a) She moves into the Emperor's household as a concubine, or if you have homes with extra concubines, may move her into one of those instead.
b) See Emperor rule 4A for determining her rank among the concubines.
c) The Emperor is the ruler and the defeated kingdom pays taxes to him.
2) If the Emperor defeated a male monarch, he may choose to make the defeated wife his concubine, or marry her off to an unmarried male heir or relative if he prefers.
a) The defeated monarch is either killed or made a slave to his wife's new husband or the Emperor.
b) If she is married off to someone other than the Emperor, may choose to move that man to the defeated kingdom to be that kingdom's monarch and becomes the monarch there. He pays taxes to the Emperor.
3) If someone besides the Emperor defeated the monarch, the Emperor may choose to honor that person by allowing them to rule the other kingdom either by marrying into it as above, or by moving into the palace and simply becoming the new ruler. The Emperor can choose to do this even if they were the most lowly warrior.
Defeated Monarch's Family
1) Males teen and older are killed.
a) Optional, princes lose their titles and are demoted to nobles. If they live in the palace they must move out (with their wives and children if you wish) and for their new household get the palace's total household income minus $100,000.
2) Women and children
a) Can be killed
b) Can be slaves to warriors
THE REST OF THE DEFEATED KINGDOM:
Artisans
1) To qualify as an artisan, must have at least 1 of the following abilities:
a) Gold badge in flower arranging, robotics, toy making, pottery, or sewing
b) 5 or more creativity points
c) Maxed cooking or mechanical
d) Earned a Writ of Mastery from a Sun & Moon Factory station
2) Artisans lives are spared! They can continue to live in their current kingdom or you can choose to move them to the Oriental kingdom.
a) If they move to the Orient they become Gong regardless of their previous class status.
Men teen and older who are not artisans:
Are killed.
Women and children who are not artisans:
1) Become slaves to the warriors. Highest rank get first pick.
2) Artisans only keep their spouses or children if they are also artisans.
a) Artisan women may keep their babies.
3) If newly acquired slaves have no artisan relatives OR artisan relatives moved to the orient, then the warrior may choose to move themselves and their household into their home...and it now belongs to the warrior.
4) If unmarried may choose to marry the women instead of keep them as a slave. OR marry them off to a relative or BFF.
5) You may choose to keep families together or separate them.
Prostitutes:
No change. Stay where they are and continue to run their business.
New Rules?
1) May choose to rule the defeated kingdom using that kingdom's rules. OR
2) May choose to reorganize new kingdom to be like Oriental class system and rules. OR
3) May combine the class systems and rules.
4) Be careful to have enough sims of each class living in the defeated kingdom that the class structure stays in tact. If absolutely necessary you can do some shuffling around so you don't end up with a social class with no one in it.
Taxes
Defeated kingdom's new monarch pays taxes to the Emperor. $5,000 on the last day of every season. New monarch may raise the $ by taxing the defeated kingdom.
War
Africa (Neanderthal) during the Egypt Era
Native Americans (play during Egypt Era)
Orient in Egyptian Era
Roman Stage (1 generation)
Tribals (Neanderthals) during Roman Era
Orient during Roman Era
Dark Ages (1 Generation) - not yet written
Vikings - not yet written
Romans during Dark Ages - not yet written
Egyptians during Dark Ages -not yet written
Africans (Formerly Neanderthals and Tribals) during Dark Ages - not yet written
Egypt Stage (1 generation)
War
ORIENT AT WAR
War Declaration
If the Emperor becomes enemies with another leading monarch (the king, not the prince), a war begins. If they are at full furious but not enemies, war is optional.
It's possible for the war to involve more than 1 kingdom. It's also possible for 1 kingdom to be at war with 2 kingdoms, and those 2 kingdoms to not be at war with each other.
The Enemy
See individual pages for the war rules of other kingdoms. They all have differences.
Eligible Kingdoms the Orient Can Go To War With
Egypt
Rome - During the Roman Era, Italy in later eras.
European Kingdoms -Beginning during the Dark Ages. But not Vikings, they don't go to war because they handle things differently. When they become Norway, then war can be declared.
Ottoman - During the Renaissance, Turkey after that era.
Mulan Factor
For the most part the military is only men....until the Mulan Factor occurs. Once a woman has snuck into the military during war time, than women (teens too) may be in the military war or peace time. Provided their class allows it. They can be in intelligence, if their class allows. Follow the rules for that class, see orient page for peace time military career rules.
The first woman can sneak in for any reason you wish. She doesn't have to be named Mulan. She can be in place of a man for her family.
First woman in the military changes her appearance to look like a guy.
Other women may join the military after 1 of the following occurs:
1) The "Mulan" reaches the top of her military or intelligence career.
2) Mulan does a war action. (see below)
There must be more men than women in the military overall, hold the majority in the military career and the intelligence career, and hold the majority in the military for each class.
3) After the Mulan factor occurs, geishas may join the military, but are not required to. (Either military or intelligence careers.
The War Begins with Career Changes
1) Royalty
Emperor and princes may join the army by getting a job in the military or intelligence careers, but it is not required.
2) Shi
At least one man in each family must have a job in military or intelligence.
3) Nong, Gong, and Shang
At least 1 man in each family must join the army by getting a job in military or intelligence.
4) Getting a job in the military or intelligence career makes you officially in the army. If your people don't have jobs yet, have recruitment until they do. (Just do this during your regular rounds. It's ok if the war is in process and your dealing with a small army.)
5) Make a list of your Orient army. You will need to know when playing rounds for the enemy.
6) Royalty and Shi warriors are Samurai; Nong, Gong, and Shang are ninjas.
Boot Camp
1) The leader of the army moves to a military lot. This can be an ordinary Asian themed lot.
a) Emperor does not have to move to a separate lot if he is part of the military. May choose instead to appoint the next in command to do this task.
b) Who is the leader of the army? Must be someone in the military. It's possible someone may be recruited later and the military leader may change. First on this list:
The highest ranking warrior prince. See Emperor rule 4B to determine.
The noble with the highest intelligence/military rank. (Determined by their career.) When comparing the 2 highest career levels may pick whichever you like.
The highest in their military career. -However, the lot must be begun by Shi or Royalty. If they die then the next in command may become the army leader.
2) Each boot camp has a max of 7 people so there is the possibility of alien pregnancy. So you may have more than one.
a) If you have more than one the second highest rank runs the second and doesn't have to be shi or royal. Third highest runs the third and so on.
b) If all warriors are 5 days from becoming an elder or older, they can all be on 1 lot regardless of number. You can limit them to 8 per lot if that's overwhelming or you are concerned about lag time.
c) Once the "Mulan" has been trained for at least 1 day, if she or another woman ranks Shi or Royalty, or has been promoted, and there are at least 2 women warriors, than you may create a separate base for the women if you wish. However it's completely ok to have all the bases be co-ed.
3) BOOT CAMP AND TRAINING
a) After becoming a warrior, (joining the career) send them to a boot camp lot. (See 1a for possible ememption.) This can be done by moving out and they adding them to the lot, or making a list and once 1 sim is on the lot you can move them in using sim blender or something similar.
b) Play the lot during your regular rounds after playing all the lots that might add warriors. Playing it as one of the last lots in the neighborhood is an easy way to do this.
c) As with all other lots, play so the time lines up. As in if all the other lots are ending on the 2nd day of the 3rd season, this one does too.
d) If you wish you can disregard c above and play all the boot camp lots for 1 day each round.
e) If anyone dies including of old age, you do not have to send a replacement from the family. However if this war ends and another begins the requirements are the same, a death does not mean the family is exempt. (See War Begins with Career Changes above.)
4) The highest ranking warrior who knows Tai Chi teaches the other warriors. (Yes, even if they are the lowest warrior.) Work on this at least a little each day.
a) If no one knows Tai Chi the entire army takes a Far East vacation. While there attempt to learn tai chi, learn to bow, learn to teleport from the ninja, learn the dragon legend, and learn acupuncture. Even more cultural activities would be even better.
b) If no one learns to bow, or no one learns tai chi, they must take another vacation. May wait one round before doing so if you wish.
5) They greet higher ranking officers with a bow. If they don't know how, someone teaches them. If no one on the lot knows how, do the trip on 3 above.
6) At least once per day sims who can meditate do. (You can decide if this is brief or not.) Sims can only meditate if they don't have 9 or 10 playful and have 3 body skill points. That is how sims 2 is set up.
a) If they are too playful and have an older relative in the military, that relative encourages them to be more serious if they have the ability to do so.
7) Yoga - If they have at least 3 body skill points they can do yoga and ask other to join. They can join even if they have no body skill points. (This is the way the game is designed.) Do yoga at least a little each day.
8) Fitness - Upper rank sims instruct in fitness if they are able to so, and share hobby tips about fitness. Lower rank who have maxed out their fitness may also do so if you wish. This can be done daily.
9) You may add other boot camp activities as you wish, such as things that increase body skill, jogging, hiking, and of course the military career reward.
10) At least once per day they take tea, because that is so awesome.
a) It's not required that you download Asian food and serve it, but it is so fun to do so.
11) Optionally have a zen garden that is raked daily, preferably by someone on the lot that has that want, and second choice is the lowest recruit who is doing the poorest. (See social rank and career status to determine overall rank. And then if you need to break a tie look at ability to do Tai chi, meditate, do yoga, body skill, fitness points, etc.)
12) Optional but awesome if there is a hot springs on the lot where they soak daily...or just the upper class.
13) Optional but awesome if they get massages daily, especially if someone knows acupuncture. Or possibly only if they do something like fall during yoga.
14) When playing rounds if warriors show up at their family homes they can be greeted, visit, woohoo with their wife, etc.
Warrior Payment
1) It's the leader's responsibility to provide for the warriors on his lot.
2) The Emperor must share the food tax he receives from the farmers with warriors. Boots totally count as food (can put in juicer and eat) but preferably for the lower class.
a) At least 1 item per army base. The Royal or Shi in charge of that base gets all the food and distributes the food as they see fit. (Into separate inventories, into fridge or juicer...however they deem appropriate.)
3) Historically warrior's were often paid only in food. Or a combination of food and money.
a) If a warrior has received at least 5 food items (including boots), then must send all of their paycheck to the Emperor, but may keep all their bonuses.
b) If received 4 food, send Emperor 80% of their paycheck. If 3 food send 60%, if 2 send 40%, if 1 send 20%.
c) The Royal or Shi in charge of base may distribute food unevenly to give himself or higher rank less food so they can keep more $ and/or keep the best food for upper rank. If this is the case, each warrior must still get at least 1.
d) If food is shared among the whole base, everyone gives the same % of their paycheck to the Emperor. (This is required if there isn't enough food from the Emperor for each warrior to get 1.) This can be especially harsh if the whole base gets only 1 boot and they still all have to send 20% of their paycheck to the Emperor.
War Actions
1) Once the war has begun, take out the mod called no local walkbys when playing the Orient or the kingdom they're warring with.
a) When playing the Orient or the warring kingdom if someone walks by who is not supposed to be in that country use Visitor Controller to banish them from the lot, and if needed simblender to clear them off.
2) When playing a kingdom that the Orient is at war with, if an Oriental walks by press pause and make them selectable. You can do this with simblender. They will do 1 war action.
3) If they don't have any wants that fit into any of the following categories, you may look at the household's wants to help you decide. If still nothing, pick what you think is suitable.
4) If the lot is a brothel, the warrior takes no war actions and instead is treated like all the other customers.
Pillage
1) If they have a want to purchase an object and that object is on this lot, put the object in their inventory, they have looted it.
2) If no one is home, this is also the action they take. Pick 1 object you think they'd like best, including aspiration items.
Battle
1) If they have a want to have a fight, have them be greeted by a soldier if one lives there, the male they are most likely to fight with otherwise. Only pick a non-soldier female if there are no other options and they want to have a fight.
2) If the loser of the fight is the monarch, the war may end. See end of war at bottom of page.
3) If the warrior wins, if they want to see the ghost of that person, the loser dies immediately. (If you wish, you may plead with the grim reaper.) If they don't have that want right now, instead they live and go back to the Orient to become the winner's slave. If the loser is a woman, they may choose instead to have their way with the woman with a chance of pregnancy. (If you don't want anything phyisical, the Plumbob Keep does have a tree that all you have to do is click on it for a chance of pregnancy.)
Ravage
1) If they want to woohoo, either by ltw or regular want, have them be greeted by a lady of the home of birthing age. If no one home fits this description, pick a different action.
2) If there is more than one eligible lady, choose the one he is most attracted to. You may do some checking out of sims and he may scope the room if needed.
3) He then woohoos with that lady with a chance (not 100%) of pregnancy. If this bothers you very much, you can use the tree listed in #3 of battle instead. If he has a positive relationship, then he must choose a fight option with the lady. This can be small, like poke her, annoy her, argue, etc.
Romance
1) If he wants to fall in love or perform another romantic action, follow #1 and #2 in ravage.
2) Then he proceeds with all the romantic actions to fulfill his wants regardless of if she is married or not. If she has a husband or a romantic interest, lock doors. If he completes 1 of his romantic wants (like flirt), but then leaves on his own, that counts as the action.
Kidnapping
1) If he is unmarried and has a want to get married, he may steal the woman on the lot if she is 3 lightning bolts. This can be part of Romance above or separate. He can do this even if she's already married.
a) If he doesn't have other romantic wants, set their relationships as engaged. You can do this using simblender.
b) Next time you play the soldier's household, he throws a wedding party and marries her. If he doesn't have other romantic wants, you can use one of the special arches so they can get married without being in love. Which is also what to do if she leaves him at the alter, she doesn't have a choice.
c) If anyone from the enemy kingdom shows up at the party, use simblender to clear them off. They might show up uninvited if they're her family or friends.
d) She leaves all her children behind.
2) If a member of the household is a captured Oriental, may free them and bring them back to Egypt.
a) If they were slave status they become the Oriental's slave.
b) If they were servant status and the warrior is noble or royal they become the warrior's servant.
c) If they don't fit into those 2 categories or they are married or have children to raise, then they go home.
Espionage
1) If in the Intelligence career and has the career reward, put in inventory. Then when the spy goes to another lot may take it out of inventory and use it. Make sure to put it back in inventory before the spy leaves!
Spells
Witches may choose instead to cast as many spells as you like for their war action. Have their most likely target greet them. They may cast spells on the lot or anyone present.
War in the Orient
1) For how Orientals are attacked, see the page about that kingdom at war.
2) Brothels are exempt, there the enemy is the customer and takes no war actions.
3) If a witch is attacked with magic, may respond with magic, like a magic duel.
4) Oriental households that have no warriors are not exempt from attack.
5) After an Oriental household is attacked, if the enemy hasn't left yet, then the Orientals present may fulfill their romance wants with the enemy if by a woman of birthing age, and/0r battle wants if a warrior. Otherwise you're waiting for them to leave and hope they don't steal all your Star and Moon animals.
End of War
1) If the monarch dies, but not in battle, and the kingdom(s) at war with them is furious or enemies with the heir, the war continues, not optional.
2) If the monarch dies, not in battle, and the heir is not enemies or furious with the kingdom(s) at war with them, the war ends with no winner or loser.
3) If the monarch dies in battle, the kingdom that defeated the monarch wins the war. Even if the heir is enemies, the war is still over.
4) If the Orient lost, see that kingdom's war page.
If the Orient Wins the War
The Defeated Monarch
1) If the Emperor defeated the monarch and she is a woman, the Emperor may make her his concubine if he wishes.
a) She moves into the Emperor's household as a concubine, or if you have homes with extra concubines, may move her into one of those instead.
b) See Emperor rule 4A for determining her rank among the concubines.
c) The Emperor is the ruler and the defeated kingdom pays taxes to him.
2) If the Emperor defeated a male monarch, he may choose to make the defeated wife his concubine, or marry her off to an unmarried male heir or relative if he prefers.
a) The defeated monarch is either killed or made a slave to his wife's new husband or the Emperor.
b) If she is married off to someone other than the Emperor, may choose to move that man to the defeated kingdom to be that kingdom's monarch and becomes the monarch there. He pays taxes to the Emperor.
3) If someone besides the Emperor defeated the monarch, the Emperor may choose to honor that person by allowing them to rule the other kingdom either by marrying into it as above, or by moving into the palace and simply becoming the new ruler. The Emperor can choose to do this even if they were the most lowly warrior.
Defeated Monarch's Family
1) Males teen and older are killed.
a) Optional, princes lose their titles and are demoted to nobles. If they live in the palace they must move out (with their wives and children if you wish) and for their new household get the palace's total household income minus $100,000.
2) Women and children
a) Can be killed
b) Can be slaves to warriors
THE REST OF THE DEFEATED KINGDOM:
Artisans
1) To qualify as an artisan, must have at least 1 of the following abilities:
a) Gold badge in flower arranging, robotics, toy making, pottery, or sewing
b) 5 or more creativity points
c) Maxed cooking or mechanical
d) Earned a Writ of Mastery from a Sun & Moon Factory station
2) Artisans lives are spared! They can continue to live in their current kingdom or you can choose to move them to the Oriental kingdom.
a) If they move to the Orient they become Gong regardless of their previous class status.
Men teen and older who are not artisans:
Are killed.
Women and children who are not artisans:
1) Become slaves to the warriors. Highest rank get first pick.
2) Artisans only keep their spouses or children if they are also artisans.
a) Artisan women may keep their babies.
3) If newly acquired slaves have no artisan relatives OR artisan relatives moved to the orient, then the warrior may choose to move themselves and their household into their home...and it now belongs to the warrior.
4) If unmarried may choose to marry the women instead of keep them as a slave. OR marry them off to a relative or BFF.
5) You may choose to keep families together or separate them.
Prostitutes:
No change. Stay where they are and continue to run their business.
New Rules?
1) May choose to rule the defeated kingdom using that kingdom's rules. OR
2) May choose to reorganize new kingdom to be like Oriental class system and rules. OR
3) May combine the class systems and rules.
4) Be careful to have enough sims of each class living in the defeated kingdom that the class structure stays in tact. If absolutely necessary you can do some shuffling around so you don't end up with a social class with no one in it.
Taxes
Defeated kingdom's new monarch pays taxes to the Emperor. $5,000 on the last day of every season. New monarch may raise the $ by taxing the defeated kingdom.
War
Africa (Neanderthal) during the Egypt Era
Native Americans (play during Egypt Era)
Orient in Egyptian Era
Roman Stage (1 generation)
Tribals (Neanderthals) during Roman Era
Orient during Roman Era
Dark Ages (1 Generation) - not yet written
Vikings - not yet written
Romans during Dark Ages - not yet written
Egyptians during Dark Ages -not yet written
Africans (Formerly Neanderthals and Tribals) during Dark Ages - not yet written